jq的animate是典型的时间版框架 默認400ms


如中间放大,改width,height,left,top值

sMove2(this,{width:200,height:200,left:150,top:150})

出现的bug,快结束时会抖动,速度没变,但移动距离变,所以时间上先后到达存在问题;


时间版算法根据Tween算法而来;


参考:http://www.cnblogs.com/bluedream2009/archive/2010/06/19/1760909.html


初始化: t = 時間,【可變】,b,初始值,c改變量,d:總時間 return目標點


如:div初始100,2s内变化到200,则,t = 0~2; b:100,c:200-100,d:2s;

var Tween = {
    linear: function (t, b, c, d){  //匀速  
      return c*t/d + b;
    },
    ....

因为可能多个值,所以设置iCur变量为{},然后再for循环,初始化一0,判断是否opacity,初始化二:获取传值数据;

function tMove(obj, json,times,fx,fn) {
    var iCur = {};//不變,不能寫在定時器裏  b
    for(var attr in json){
        iCur[attr] = 0;
        if(attr=='opacity'){
            iCur[attr] = Math.round(getStyle(obj.attr)*100)
        }
        else{
            iCur[attr]=parseInt(getStyle(obj.attr));
        }
    }
    clearInterval(obj._t)
    obj._t = setInterval(function () {
        for(var attr in json){
            var value = Tween[fx](t,b,c,d) //目的,通過js獲取tbcd值
            if(attr == 'opacity'){
                obj.style.opacity = value/100;
                obj.style.filter = 'alpha(opacity='+value+')';

            }
            else{
                obj.style[attr] = value +'px'  //value是不断变化的值,即Tween return回来的结果;
            }
        }
    },13)
}

以上说明即目的:获取在Tween内,tbce参数的值,之后再返回结果给value;


注意:设置定时器时,还需要一个循环;

function tMove(obj, json, times, fx, fn) {
    if (typeof times == 'undefined') {
        times = 400;
        fx = 'linear';
    }
    if (typeof times == 'string') {
        if (typeof fx == 'function') {
            fn = fx;
        }
        fx = times;
        times = 400;
    }
    else if (typeof times == 'function') {
        fn = times;
        times = 400;
        fx = 'linear';
    }
    else if (typeof times == 'number') {
        if (typeof fx == 'function') {
            fn = fx;
            fx = 'linear';
        }
        else if (typeof fx == 'undefined') {
            fx = 'linear';
        }
    }
    var iCur = {
    }; //不變,不能寫在定時器裏  b
    for (var attr in json) {
        iCur[attr] = 0;
        if (attr == 'opacity') {
            iCur[attr] = Math.round(css(obj, attr) * 100);
        }
        else {
            iCur[attr] = parseInt(css(obj, attr));
        }
    }
    var startTime = now();
    clearInterval(obj._t);
    obj._t = setInterval(function () {
        var changeTime = now();
        var t = times - Math.max(0, startTime - changeTime + times);
        //在time的範圍內越來越小  2000-0;
        for (var attr in json) {
            var value = Tween[fx](t, iCur[attr], json[attr] - iCur[attr], times); //目的,通過js獲取tbcd值
            if (attr == 'opacity') {
                obj.style.opacity = value / 100;
                obj.style.filter = 'alpha(opacity=' + value + ')';
            }
            else {
                obj.style[attr] = value + 'px';
            }
        }
        if (t == times) {
            clearInterval(obj._t);
            fn && fn.call(obj);
        }
    }, 13)
}
function now() {
    return (new Date()).getTime();
}
var Tween = {
    linear: function (t, b, c, d) { //匀速
        return c * t / d + b;
    },
    easeIn: function (t, b, c, d) { //加速曲线
        return c * (t /= d) * t + b;
    },
    easeOut: function (t, b, c, d) { //减速曲线
        return - c * (t /= d) * (t - 2) + b;
    },
    easeBoth: function (t, b, c, d) { //加速减速曲线 缓冲
        if ((t /= d / 2) < 1) {
            return c / 2 * t * t + b;
        }
        return - c / 2 * ((--t) * (t - 2) - 1) + b;
    },
    easeInStrong: function (t, b, c, d) { //加加速曲线
        return c * (t /= d) * t * t * t + b;
    },
    easeOutStrong: function (t, b, c, d) { //减减速曲线
        return - c * ((t = t / d - 1) * t * t * t - 1) + b;
    },
    easeBothStrong: function (t, b, c, d) { //加加速减减速曲线
        if ((t /= d / 2) < 1) {
            return c / 2 * t * t * t * t + b;
        }
        return - c / 2 * ((t -= 2) * t * t * t - 2) + b;
    },
    elasticIn: function (t, b, c, d, a, p) { //正弦衰减曲线(弹动渐入)
        if (t === 0) {
            return b;
        }
        if ((t /= d) == 1) {
            return b + c;
        }
        if (!p) {
            p = d * 0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        } else {
            var s = p / (2 * Math.PI) * Math.asin(c / a);
        }
        return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
    },
    elasticOut: function (t, b, c, d, a, p) { //正弦增强曲线(弹动渐出)
        if (t === 0) {
            return b;
        }
        if ((t /= d) == 1) {
            return b + c;
        }
        if (!p) {
            p = d * 0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        } else {
            var s = p / (2 * Math.PI) * Math.asin(c / a);
        }
        return a * Math.pow(2, - 10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
    },
    elasticBoth: function (t, b, c, d, a, p) {
        if (t === 0) {
            return b;
        }
        if ((t /= d / 2) == 2) {
            return b + c;
        }
        if (!p) {
            p = d * (0.3 * 1.5);
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        }
        else {
            var s = p / (2 * Math.PI) * Math.asin(c / a);
        }
        if (t < 1) {
            return - 0.5 * (a * Math.pow(2, 10 * (t -= 1)) *
                    Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
        }
        return a * Math.pow(2, - 10 * (t -= 1)) *
                Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b;
    },
    backIn: function (t, b, c, d, s) { //回退加速(回退渐入)
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        return c * (t /= d) * t * ((s + 1) * t - s) + b;
    },
    backOut: function (t, b, c, d, s) {
        if (typeof s == 'undefined') {
            s = 3.70158; //回缩的距离
        }
        return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
    },
    backBoth: function (t, b, c, d, s) {
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        if ((t /= d / 2) < 1) {
            return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
        }
        return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
    },
    bounceIn: function (t, b, c, d) { //弹球减振(弹球渐出)
        return c - Tween['bounceOut'](d - t, 0, c, d) + b;
    },
    bounceOut: function (t, b, c, d) {
        if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b;
        } else if (t < (2 / 2.75)) {
            return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b;
        } else if (t < (2.5 / 2.75)) {
            return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b;
        }
        return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b;
    },
    bounceBoth: function (t, b, c, d) {
        if (t < d / 2) {
            return Tween['bounceIn'](t * 2, 0, c, d) * 0.5 + b;
        }
        return Tween['bounceOut'](t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b;
    }
}
function css(obj, attr) {
    return obj.currentStyle ? obj.currentStyle[attr] : getComputedStyle(obj) [attr]
}

See the Pen vNWQej by elmok (@elmok) on CodePen.


<script async src="//assets.codepen.io/assets/embed/ei.js"></script>



在瀏覽器中,若定時器處於運動狀態時切換到其他頁面,如最小化,切換到其他標籤等操作,瀏覽器會默認將定時器走得很慢,可能出現bug,可使用window.onfocus && window.onblur解決;按實際情獎況而訂;




不可避免的JQ animate()擴展

$(function () {
$('#div1').click(function () {
    $(this).animate({width:200,height:200},2000,'bounceIn')
})
$.extend(jQuery.easing,{
    easeIn: function(x,t, b, c, d){  //加速曲线
        return c*(t/=d)*t + b;
    },
    easeOut: function(x,t, b, c, d){  //减速曲线
        return -c *(t/=d)*(t-2) + b;
    },
    easeBoth: function(x,t, b, c, d){  //加速减速曲线
        if ((t/=d/2) < 1) {
            return c/2*t*t + b;
        }
        return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    easeInStrong: function(x,t, b, c, d){  //加加速曲线
        return c*(t/=d)*t*t*t + b;
    },
    easeOutStrong: function(x,t, b, c, d){  //减减速曲线
        return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    easeBothStrong: function(x,t, b, c, d){  //加加速减减速曲线
        if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
        }
        return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },
    elasticIn: function(x,t, b, c, d, a, p){  //正弦衰减曲线(弹动渐入)
        if (t === 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p/4;
        } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },
    elasticOut: function(x,t, b, c, d, a, p){    //正弦增强曲线(弹动渐出)
        if (t === 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*0.3;
        }
        if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        } else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    elasticBoth: function(x,t, b, c, d, a, p){
        if (t === 0) {
            return b;
        }
        if ( (t /= d/2) == 2 ) {
            return b+c;
        }
        if (!p) {
            p = d*(0.3*1.5);
        }
        if ( !a || a < Math.abs(c) ) {
            a = c;
            var s = p/4;
        }
        else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        if (t < 1) {
            return - 0.5*(a*Math.pow(2,10*(t-=1)) *
                    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        }
        return a*Math.pow(2,-10*(t-=1)) *
                Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;
    },
    backIn: function(x,t, b, c, d, s){     //回退加速(回退渐入)
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        return c*(t/=d)*t*((s+1)*t - s) + b;
    },
    backOut: function(x,t, b, c, d, s){
        if (typeof s == 'undefined') {
            s = 3.70158;  //回缩的距离
        }
        return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    backBoth: function(x,t, b, c, d, s){
        if (typeof s == 'undefined') {
            s = 1.70158;
        }
        if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        }
        return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },
    bounceIn: function(x,t, b, c, d){    //弹球减振(弹球渐出)
        return c - this['bounceOut'](x,d-t, 0, c, d) + b;
    },
    bounceOut: function(x,t, b, c, d){
        if ((t/=d) < (1/2.75)) {
            return c*(7.5625*t*t) + b;
        } else if (t < (2/2.75)) {
            return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;
        } else if (t < (2.5/2.75)) {
            return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;
        }
        return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;
    },
    bounceBoth: function(x,t, b, c, d){
        if (t < d/2) {
            return this['bounceIn'](x,t*2, 0, c, d) * 0.5 + b;
        }
        return this['bounceOut'](x,t*2-d, 0, c, d) * 0.5 + c*0.5 + b;
    }

})
})